![]() Probably, in this update, the most time was spent on overhauling the user interface. You can achieve level 3 by constructing 3 greenhouses nearby, but that might be tricky, so instead, you can build 2 greenhouses + 2 food silos nearby. Imagine you need to build a Spices greenhouse for which you need to have Greenhouse level 3. This creates more possible interactions between buildings which leads to more possible game scenarios. For example, Greenhouse gets bonuses from both Greenhouses and Food silos, although Food silos give fewer points. Buildings might have more different bonuses from various types of buildings. First, we have a new animation for buildings upgrades.Īnd second, we took the good part from the old-new mechanic. It just feels better and fits the nature of the game which is about direct dependencies between terrains and buildings.īut it’s not a simple revert to the old mechanic. This means that instead of gradual growth (wait for a few turns for the building to develop) buildings will be developed immediately if conditions are met. I decided to go back to the old building upgrade mechanic. ![]()
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